
Turned out, the guy she left me for was a total asshole that didn't treat her right. It wasn't easy, but, with a lot of effort, I started believing that there's still a lot of living, and maybe even loving, to do for me.Ībout 2 weeks ago, she broke NC, and reached out. In the meantime, I somehow managed to slowly pull myself up and get my life together. I moved out of our apartment, and went No contact. That's was the most terrible thing I'd gone through in my life. Don't do what I did.Ībout 4 months ago my girlfriend of 2,5 years broke up with me, and left me for someone else. Submitted by azeTrom to Unity2D Ģ023.03.12 22:06 Bright_Journalist676 A story with a moral - don't make the same mistake as I did.Īnd here I am again. What on earth is going on? How can I fix this? Am I doing something wrong?īy the way, the only component on the object is a spriterenderer (and transform) and there's no other code that affects the spriterenderer in any way. However, clicking on the color field in the inspector (which shows it as white) shows the correct color on the color wheel! If I click on the color wheel it changes to the right color in game, but if I press x without touching the color wheel, it stays white in game and in the inspector. The sprite renderer's color looks white in the inspector and the sprite looks gray in-game. I've logged the rCologColobColor values to make sure they're correct. SpriteRenderer = new(rColor, gColor, bColor.


I'm setting a SpriteRenderer's color value manually:
